I wish I could download the demo again because it didn't catch my attention there (Steam just auto-downloads the full game, boo). The numbers are telling me one thing, it may just be in my head, but I can't help but feel the game has varying levels of. One minor issue I think I have noticed is some kind of occasional slowdown? But I'm on PC and the frame rate / frame time overlay is showing me everything's good. Not sure if that's by design but it tends to work out that way. ![]() Other return trips are longer, but it hasn't been a source of frustration for me so far and there have typically been other things I'd been meaning to check out on the way there regardless. So, for example, even though the first boss is pretty far away from the starting point, it's a matter of seconds to return there if you do die. Maybe the reset location does change further on, but from where I am in the game you get access to shortcuts, teleports and elevators that get you back to where you were pretty quickly. ![]() Now I'm tempted to replay it on Switch while watching movies and such. Not too long ago, that mode got a heavy difficulty and economy rebalancing pass that finally made it to consoles, and just the other night, I dedicated around an hour to clearing that, and voila, platinum. This left me exactly one trophy shy of the platinum, but back in the day, Boss Rush was basically impossible for me. I took a break for around a week and then returned to clear up the two optional ancillary character modes that open up if you properly complete the game with the main cast. The map needed some work too, and even that's been improved. Some permanent perks and even attack upgrades were just completely busted, but now they're all fixed. The game was already very good even with those bugs and balancing issues still there (Steam was getting rapid-fire patches, but on console, they waited until they had like 10 or so patches in place before rolling them all into a single PS4 and Switch patch), but it's in a way better state now. There is something of a difficulty spike towards the end, but the most recent console patches (PS4 and Switch for sure) smooth some of that out and add a MUCH needed extra fast travel location towards the end of the troublesome biome. The gameplay is tight and fun, the level design straddles the line between great and spectacular, and the progression systems are, for the most part, incredibly satisfying. I absolutely love it, and find the combination of platformer, puzzle game, and exploration-based action-RPG to be a nearly perfect blend. Once that patch came around, my completion became 101% items / 100% map, since they added in an extra key to prevent a rare soft-lock issue, IIRC. Needless to say, I turned around and picked it up right away (but the PS4 version on PS5, instead).Īround 30 gameplay hours later, I had my first completion at 100%/100%, and this was mostly back before they patched out a ton of bugs and patched in a ton of QoL improvements. Almost two hours later, I had the demo fully cleared with 100% items and 100% map completion. I'm VERY tired of the 8-bit aesthetic, but when the demo hit Switch, I downloaded it on a lark to give it a try. And I read that the creator didn't play them much either and designed the game around what he imagined those games were like. I've heard the game compared to stuff like Maze of Galious and Legacy of the Wizard, but I never played those games back in the day. I definitely wouldn't want to look at a guide. I'm just enjoying the feeling of discovering things on my own. It also does some very NES game-like things with hidden things and how it reveals things to you. You also get to buy items like map markers and buffs after death, so dying isn't completely a bad thing. The main hook is that you switch between 3 characters (at a bonfire) with different abilities, so each one can reach different areas and then you open a shortcut to reach those areas with the others. It's all been about finding keys and hitting switches so far. I'm not sure if there's traversal abilities or anything. It's basically a Metroidvania? It has that kind of map and level design. In order to ensure their victory, one of them has made a secret pact with the Titan of Death, Epimetheus, allowing them to reincarnate until they have accomplished their mission.I finally had the chance to get into this today and I really love it. They soon find a dark, twisted tower that has risen from the depths of the planet and seemingly holds the key to their survival. ![]() Three heroic explorers wander the post-apocalyptic desert on a mission to save their village from despair. Uphold your pact with the Titan of Death, Epimetheus! Fight, climb and solve your way through a twisted tower as three unique adventurers, on a mission to save their village from impending doom!
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